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OpenStorm is an open source 3D radar viewer published by Jordan Schlick. It is a free application built on Unreal Engine 5 as its base, and it is designed for the visualization of radar data in three dimensions. The software fits into the categories of weather and radar visualization tools, scientific and data visualization software, and 3D graphics applications built on game engine technology. The current version of OpenStorm is 1.4.0, and it represents the single version listed in the catalog, with one version on record overall. The purpose of OpenStorm is to display radar volumes in a 3D environment. It accomplishes this through the use of a custom volumetric ray marching shader, which allows entire radar volumes to be rendered and displayed rather than limiting the view to individual slices or simplified representations. This approach takes advantage of the rendering capabilities provided by Unreal Engine 5 to present radar data volumetrically, giving users a way to explore the full three-dimensional structure of radar information. OpenStorm is suited to use cases that involve inspecting and exploring radar data in detail, such as viewing the complete structure of a radar volume and examining how the data is distributed through three-dimensional space. Because it is both free and open source, OpenStorm can be used, studied, and modified by anyone interested in radar visualization, whether for personal projects, research, learning about volumetric rendering techniques, or other purposes involving 3D radar data display. Its open source nature also means that the underlying implementation, including the custom volumetric ray marching shader, is openly available, which can be valuable for developers and enthusiasts interested in how volumetric radar rendering is achieved on top of Unreal Engine 5. As version 1.4.0 is the only version currently recorded, OpenStorm 1.4.0 stands as the latest and sole listed release of this free and open source 3D radar viewer.
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